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已有 1758 次阅读2012-3-28 11:02

in addition the single-player campaign, i also had a chance to play bioshock 2′s multiplayer game. . is working on this side of the project and they have a good track record releasing titles games.

i had the utmost confidence that they’d put together a solid multiplayer mode that’s more than a last-minute addition to the main campaign. from what i played,louis vuitton,mchugh commits to princeton after school, the studio is proving me right. here’s what i noticed during the multiplayer session.

big daddy time: i played a mode where players on each team search for a big daddy suit. once a teammate has it,borse louis vuitton,exploring gatheryn’s steampunk world a+e interactiv, the others rally around the big daddy trying to protect it from damage so that it can fire its one-hit kill rivets.

traps galore: scattered throughout each level are vending machines that pump out ammo and other items. players can actually hack these to hurt rival players. just make sure you tell your teammates.

pictures: i died in the match. actually,ghd france, it’s more like slaughtered relentlessly by other fools who just laughed at my misfortune. to add insult to injury,san jose rock and roll concerts in san jose events, shows &a, some of them even photographed my rotting corpse,burberry sito ufficiale, but the move isn’t a superficial taunt. it has a purpose. taking a photo gives the picture-taker a damage bonus the next time you face them.

loadouts: i got to choose from a few different loadouts. i’m not that great at sniping so i opted for the rocket launcher-shotgun combo. it’s fairly destructive and useful on the docks.

digital extremes seems to have taken some core elements of the bioshock franchise such as the plasmids,lisser ghd, big daddy and picture taking it and melded into a multiplayer setting in a way that makes sense. communication seems to be important in team play for obvious reasons. players had to coordinate attacks on the big daddy or else it could do a lot of damage to a team.


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